By Hans Wuerflein

It’s starting to look like last November’s release of NCAA Basketball 10 will go down as the last entry in the series.
EA fiscal reports showing the company’s upcoming releases are missing any mention of a future NCAA basketball title, but include other annual sports franchises and other planned releases like the revival of NBA Jam.
Several issues with the series support the cancellation rumors. The development team behind it was reassigned to working on the NBA Live series, lawsuits by former players saying their likenesses were used without their permission, and EA wanting to cut unprofitable titles.
Since its release in November, the combined sales of NCAA Basketball 10 on the Xbox 360 and PS3 are just slightly over 370,000 copies. At $60 a copy that comes out to $22 million. Doesn’t sound too bad. But when you take out retail mark-up, marketing, distribution, and all the licensing fees paid out to conferences it’s hard to imagine there even being enough left to cover development costs.
Blake Griffin just can’t catch a break can he? He gets drafted by the Clippers, tears up his knee before he even plays a regular season game, and now it looks like he’s the cover athlete for the game so underwhelming that it ended a franchise that had run for 13 years.
Categorized in News
Tags: EA Sports, NCAA Basketball
By Hans Wuerflein

Madden knows.
Many of the pre-game predictions using EA’s Madden 10 correctly predicted that the New Orleans Saints would win Super Bowl XLIV.
None of them had the ballsy on-side kick by the Saints at the start of the second half that swung momentum fully in their direction.
It can’t really be docked for not getting that right, but I did see one simulation that had Drew Brees still passing with 20 seconds left on the clock, Saints up 14.
So basically, it’s a great statistical analysis, but the play-calling AI is apparently modeled after a monkey hitting the controller with a stick.
Categorized in News
Tags: Madden, Super Bowl, prediction, Who dat?

Well, it’s been a long, convoluted process, but we finally have our podcast up!
There are a few issues, though. Because we don’t have the blog on a separate server, we can’t upload .mp3 files or any Flash players to stream the podcast with. But, if you click on the link below, you’ll be able to listen to it streamed or download it from DivShare as a .mp3 file to play on your MP3 player or media player of your choice.
Also, this is our first podcast, so there will be a few audio issues. Please bear with us and please leave some feedback for us!
Topics covered: PAX ‘09 DVD, Motion Controls, Sonic 4, Top 10 Xbox Live Arcade Downloads of 2010 and much more!
O’Colly Gamers Podcast – 2/05/10
Categorized in Podcast
Tags: Podcast

by: “Tiger” Oliver
Sega’s “Project Needlemouse” blog is celebrating Hedgehog Week (seeing as yesterday was Groundhog Day) in a big way.
People have been submitting concept art for classic enemies that “hopefully” will make it into the new Sonic the Hedgehog game. Sega has also released a flash video containing a few seconds of actual in-game music as well as more concept art from the first level of the still-unnamed game.
However, tomorrow’s the day everyone’s been waiting for.
Tomorrow, Sega will release the official name of “Project Needlemouse”, as well as “an extra Bonus…”.
As I stated before, this is make or break time for Sega and the Sonic the Hedgehog franchise. If tomorrow’s news is as disappointing as Apple’s demo of the iPad, they might as well take the franchise behind the proverbial barn and put buck shot in it’s cranium.
Personally, I’m praying they won’t somehow squeeze Tails and Knuckles into the game, even after all the hype of this being the first “Sonic only” Sonic game since the original came out on the Sega Genesis in 1991.
Stay tuned for more Project Needlemouse news.
Categorized in News
Tags: Hedgehog Week, Project Needlemouse, Sega, Sonic, Sonic the Hedgehog